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Reforged Patch
reforged patch









  1. REFORGED PATCH PATCH NOTES VERSION
  2. REFORGED PATCH UPDATE FEATURING SEVERAL

Reforged Patch Patch Notes Version

Fixed an issue in the user interface during Custom Games creation that caused the IME indicator to not display. Custom Games Fixed an issue that was causing default loading screen text to display on custom loading screens. Warcraft III: Reforged Patch Notes Version 1.32.7 JCampaign The score screen for campaign missions now accurately displays time elapsed during that mission.

We began the PTR with a focus on the Undead vs. Runes Reforged - Builds and Rune sets for APK 2.473 by Nylon - Google Play APK & OBB , Are you tired of new rune systemWarcraft III: Reforged Patch Notes Version 1.32.10 ApLok Tar Thanks to the community for all the testing and feedback during the PTR phase. We thank you, our passionate community, for your understanding and continuing to support Warcraft III. The Warcraft team is committed to delivering you these features, however, due to the nature of the world today, it’s taking longer than we planned.

Reforged Patch Update Featuring Several

We also revisited previous changes.The Warcraft 3 Reforged 1.32.3 patch notes have been released, with the brand new Warcraft 3 Reforged update featuring several changes. Additionally, with the ESL Pro League wrapping up for 2020, we’ve decided to make some balance updates to address some key community feedback about item balance, item pricing, and some pain points for both Human and Undead. Thank you to all of the players who reached out to inform us about this issue. Today we’ve begun publicly testing patch 1.32.10, which addresses a critical bugfix that allowed players to exploit information from the opposing players by using rally points in the fog of war. Thank you Balance Human Improved Lumber tech requirement removed Advanced.

The patch with Ranked Ladders, Profiles, Clans, and Custom Campaigns is still on the way, but there is no ETA.Once again, thank you to all of the community contributors who continue to put out content and send us great feedback. For the heroes, the change focuses on the cost and functionality of hero ultimate abilities in order to make sure that they are more competitive.Blizzard has posted the patch notes for the latest Warcraft III: Reforged update, which are relatively small and focus on campaign, art, and gameplay fixes. The game recently released Patch 1.32.6, which offers a lot of changes. Warcraft 3: Reforged may not have received much love from the fans but it looks like Blizzard is not giving up on it just yet.

Improved Lumber tech requirement removed. We hope to release this patch sometime in mid-April, depending on how feedback and testing goes. Please remember these changes are a work in progress and subject to change, so please continue to provide feedback.

Developers’ notes: With the addition of the Sundering Blade passive, we’ve really seen a lot more Knight usage and we like that a lot. Knights now have Sundering Blades by default. This change should help Human players balance their economy and make it slightly easier to transition into the later part of the game and unlock key units against Undead. The Human player also must invest in a lot of wood for early defense, and use militia quite frequently to defend, which causes them to have gold to wood ration imbalances. Developers’ notes: In a Human vs Undead matchup, the Human player is generally expected to lose some peasants throughout the early- to mid-game.

Scout Tower / Guard Tower / Cannon Tower / Arcane Tower repair rate is now 5 seconds faster. This slight increase in range should improve the usability and quality life for the priest. We noticed that whenever a priest would try to cast dispel, they would immediately get focused down by piercing damage and be killed immediately. Developers’ notes: Changes to the overall meta have moved players toward favoring range units in certain matchups. Priest dispel range increased from 600 to 700. We feel that allowing Sundering Blades to be on Knights by default allows them to have an immediate impact when built, while giving them some uniqueness as a heavy late game unit.

Developers’ notes: While we wanted to reduce the overall effectiveness of certain siege engine strategies, we realized that due to the inflexibility of our experience leveling system, setting the bounty at 85 was too high. Siege Engine tank experience bounty reduced from 85 to 60. Currently, even if a Human reacts immediately to a threat with a handful of peasants, it is still not enough to prevent their towers from going down. Since then, we’ve seen players shift to more ranged units, and we feel this change is needed to help Humans defend against certain pushes.

Developers’ notes: In a previous patch we saw the regen rate on Blight double. Acolyte hit point Regeneration while on Blight reduced from 4 to 3 HP per second. Developers’ notes: A small quality of life change that was requested by the community, which also helps master bears have slightly more utility right away. Druid of the Claw starting mana increased from 100 to 125. We will continue to monitor this and may test additional changes in lieu of this one.

Ritual Dagger gold cost reduced from 125 to 100. We’ve noticed that this change has more effect on UD creeping than intended, so we’re reducing this number slightly. Developers’ notes: Slight calibration of the previous change. Rod of Necromancy cooldown reduced from 26 to 24 seconds. As the overall spirit of the change was heading in the right direction, we’re reducing the number slightly to allow for more harassment opportunities from the opposing player.

reforged patch

Alleria’s Flute of Accuracy bonus reduced from 0.1 to 0.075. This change should allow players to find strategies to use frost worms and should also help in conjunction to the knight change in this patch. Developers’ notes: We currently believe it takes too long for Frost Wyrms to see play. Boneyard no longer requires sacrificial pit.

Scourge Bone Chimes bonus reduced from 0.2 to 0.15. Legion Doom-Horn bonuses reduced from 0.5 / 1.0 to 0.3 / 0.75. Khadgar’s Pipe of Insight bonus reduced from 0.75 to 0.5.

We’re making some changes to all the Aura items to reduce their effectiveness. Developers’ notes: These are probably the biggest changes in this patch. All items’ re-sell percentage increased from 50% to 75% of the item’s original cost. The Lion Horn of Stormwind bonus reduced from 2 to 1.5.

Fixed an issue of inconsistent rally flag behavior on Goldmines which could reveal player locations in the Fog of War. Also, due to the nature of some items being more impactful than others, we’re increasing the sell rate of items to help mitigate some potential “bad item luck” that players may experience, which can ultimately determine the outcome of some games.

reforged patch